ANTI-CHEAT CIRCUMVENTION STATEMENT

Division

Last Updated: December 9, 2025

This Anti-Cheat Circumvention Statement (“Statement”) explains Division’s development standards and technical practices relating to anti-cheat systems, game security features, and protected software mechanisms. This Statement exists to clarify that Division does not engage in any form of anti-cheat circumvention, reverse engineering of protected game code, or bypassing of technological protection measures.


1. PURPOSE OF THIS STATEMENT

This Statement is intended to:

  • Affirm Division’s commitment to lawful, clean-room development practices

  • Clarify Division’s technical limitations and design restrictions

  • Reduce the risk of misinterpretation regarding how Division’s Software operates

  • Establish clear evidence that Division does not circumvent anti-cheat technologies or protected systems


2. NO ANTI-CHEAT BYPASSING

Division explicitly states that its Software:

  • Does not disable anti-cheat systems

  • Does not bypass anti-cheat protections

  • Does not interfere with anti-cheat enforcement

  • Does not access protected memory regions monitored by anti-cheat

  • Does not spoof or falsify anti-cheat telemetry

  • Does not attempt to avoid detection through kernel manipulation or driver modification

Division’s Software operates externally, without accessing or interfering with any protected components of game software or anti-cheat platforms.


3. EXTERNAL-ONLY OPERATION

Division’s Software is strictly designed to function through external methods, which include:

  • Reading publicly accessible system-level information

  • Displaying visual overlays external to the game process

  • Non-invasive user-interface automation

  • Standard OS-level interactions that do not modify or interact with game memory

Division’s Software does not:

  • Inject code into game processes

  • Hook, patch, alter, or modify game binaries

  • Access encrypted or protected memory

  • Execute privileged operations intended to evade anti-cheat detection


4. NO ACCESS TO PROTECTED WORKS OR COPYRIGHTED CODE

Division does not:

  • Reverse engineer protected game files

  • Intercept or modify network traffic between the game client and servers

  • Analyze, decompile, or disassemble proprietary game code

  • Use internal, leaked, or unauthorized SDKs, debug files, or tooling

All development is performed using:

  • Legitimately purchased copies of relevant games

  • Public documentation

  • Standard operating system APIs

  • Clean-room engineering principles


5. NO CIRCUMVENTION OF TECHNOLOGICAL PROTECTION MEASURES

Division does not create or provide tools that circumvent technological protection measures under:

  • Singapore Copyright Act

  • U.S. DMCA §1201

  • EU Copyright Directive

  • Any equivalent anti-circumvention law

Division’s Software is not designed to defeat:

  • Encryption

  • Access-control systems

  • Integrity verification mechanisms

  • Security modules

  • Kernel-level protections

  • File or memory obfuscation systems

The Software’s functionality remains fully operational only within the boundaries permitted by the operating system, without interfering with third-party protections.


6. USER RESPONSIBILITY

Users are solely responsible for:

  • Understanding and complying with the terms of any third-party systems

  • Ensuring that their use of Division Software does not violate local laws

  • Avoiding use in jurisdictions where such tools may be restricted

Division does not encourage or condone the use of its Software to violate:

  • Game Terms of Service

  • Anti-cheat policies

  • Copyright or software licensing agreements

Division’s Software is provided strictly for lawful personal experimental and modification purposes.


7. PROHIBITED USERS

To further reduce exposure to misuse and investigative access, Division prohibits use by:

  • Employees, agents, or contractors of anti-cheat vendors

  • Employees, agents, or contractors of game publishers associated with Rust, Arc Raiders, Fortnite, Apex Legends, DayZ, or Dead by Daylight

  • Individuals acting on behalf of security researchers, investigators, or enforcement divisions

  • Persons located in or accessing the Software from Sweden

Users must represent that they are not part of any prohibited category.


8. CONTINUED COMPLIANCE AND DEVELOPMENT PRACTICES

Division maintains internal development controls to ensure:

  • No engineer accesses protected code or internal game resources

  • All testing is performed in a clean-room environment

  • No code is written with the intent to bypass security controls

  • All modifications remain external to game processes

Division regularly reviews its technical architecture to ensure continued compliance with applicable laws and standards.


9. LIMITATION ON REPRESENTATIONS

Nothing in this Statement:

  • Grants permission for unauthorized use of third-party software

  • Alters Division’s Terms of Service, EULA, or Privacy Policy

  • Provides any guarantee that game publishers will not take action under their own Terms

This Statement exists solely to clarify Division’s development approach and legal posture.