ANTI-CHEAT CIRCUMVENTION STATEMENT
Division
Last Updated: December 9, 2025
This Anti-Cheat Circumvention Statement (“Statement”) explains Division’s development standards and technical practices relating to anti-cheat systems, game security features, and protected software mechanisms. This Statement exists to clarify that Division does not engage in any form of anti-cheat circumvention, reverse engineering of protected game code, or bypassing of technological protection measures.
1. PURPOSE OF THIS STATEMENT
This Statement is intended to:
Affirm Division’s commitment to lawful, clean-room development practices
Clarify Division’s technical limitations and design restrictions
Reduce the risk of misinterpretation regarding how Division’s Software operates
Establish clear evidence that Division does not circumvent anti-cheat technologies or protected systems
2. NO ANTI-CHEAT BYPASSING
Division explicitly states that its Software:
Does not disable anti-cheat systems
Does not bypass anti-cheat protections
Does not interfere with anti-cheat enforcement
Does not access protected memory regions monitored by anti-cheat
Does not spoof or falsify anti-cheat telemetry
Does not attempt to avoid detection through kernel manipulation or driver modification
Division’s Software operates externally, without accessing or interfering with any protected components of game software or anti-cheat platforms.
3. EXTERNAL-ONLY OPERATION
Division’s Software is strictly designed to function through external methods, which include:
Reading publicly accessible system-level information
Displaying visual overlays external to the game process
Non-invasive user-interface automation
Standard OS-level interactions that do not modify or interact with game memory
Division’s Software does not:
Inject code into game processes
Hook, patch, alter, or modify game binaries
Access encrypted or protected memory
Execute privileged operations intended to evade anti-cheat detection
4. NO ACCESS TO PROTECTED WORKS OR COPYRIGHTED CODE
Division does not:
Reverse engineer protected game files
Intercept or modify network traffic between the game client and servers
Analyze, decompile, or disassemble proprietary game code
Use internal, leaked, or unauthorized SDKs, debug files, or tooling
All development is performed using:
Legitimately purchased copies of relevant games
Public documentation
Standard operating system APIs
Clean-room engineering principles
5. NO CIRCUMVENTION OF TECHNOLOGICAL PROTECTION MEASURES
Division does not create or provide tools that circumvent technological protection measures under:
Singapore Copyright Act
U.S. DMCA §1201
EU Copyright Directive
Any equivalent anti-circumvention law
Division’s Software is not designed to defeat:
Encryption
Access-control systems
Integrity verification mechanisms
Security modules
Kernel-level protections
File or memory obfuscation systems
The Software’s functionality remains fully operational only within the boundaries permitted by the operating system, without interfering with third-party protections.
6. USER RESPONSIBILITY
Users are solely responsible for:
Understanding and complying with the terms of any third-party systems
Ensuring that their use of Division Software does not violate local laws
Avoiding use in jurisdictions where such tools may be restricted
Division does not encourage or condone the use of its Software to violate:
Game Terms of Service
Anti-cheat policies
Copyright or software licensing agreements
Division’s Software is provided strictly for lawful personal experimental and modification purposes.
7. PROHIBITED USERS
To further reduce exposure to misuse and investigative access, Division prohibits use by:
Employees, agents, or contractors of anti-cheat vendors
Employees, agents, or contractors of game publishers associated with Rust, Arc Raiders, Fortnite, Apex Legends, DayZ, or Dead by Daylight
Individuals acting on behalf of security researchers, investigators, or enforcement divisions
Persons located in or accessing the Software from Sweden
Users must represent that they are not part of any prohibited category.
8. CONTINUED COMPLIANCE AND DEVELOPMENT PRACTICES
Division maintains internal development controls to ensure:
No engineer accesses protected code or internal game resources
All testing is performed in a clean-room environment
No code is written with the intent to bypass security controls
All modifications remain external to game processes
Division regularly reviews its technical architecture to ensure continued compliance with applicable laws and standards.
9. LIMITATION ON REPRESENTATIONS
Nothing in this Statement:
Grants permission for unauthorized use of third-party software
Alters Division’s Terms of Service, EULA, or Privacy Policy
Provides any guarantee that game publishers will not take action under their own Terms
This Statement exists solely to clarify Division’s development approach and legal posture.